Dart rules & setup
Official measurements and gameplay basics based on professional tournament standards – everything you need to play 501, 301 and Count-Up.
Official setup
- Board height: 1.73 m (5 ft 8 in) from the floor to the centre of the bullseye.
- Throwing distance: 2.37 m (7 ft 9¼ in) from the face of the board to the back of the oche (throw line).
- Diagonal distance: approx. 2.93 m (9 ft 7⅜ in) from the bullseye to the back of the oche.
- Lighting: bright, even front lighting with no shadows on the board.
How scoring works
- The board has 20 numbered segments worth 1 to 20 points.
- The thin outer ring scores double the segment, the thin inner ring scores treble (triple).
- The outer bull (green) is worth 25; the inner bull / bullseye (red) is worth 50 and counts as a double.
- Each turn is three darts. The highest possible turn is 180 (three treble 20s).
- A dart only scores if it stays in the board; bounce-outs and darts that miss score zero.
501 & 301 rules
- Every player starts with 501 points (or 301 for a shorter game).
- Players take turns throwing three darts; the total is subtracted from the remaining score.
- The first player to reach exactly zero wins the leg.
- The player who throws first usually alternates from leg to leg.
Double out & bust
In standard 501 the leg must be finished with a double – the outer ring or the bullseye.
- Double out: the final dart must land in a double or the bullseye (50).
- Bust: the turn is void if the score goes below zero, lands on exactly 1, or reaches zero without a double. The score goes back to what it was at the start of the turn.
- Straight out: a casual variant where any dart can finish; only going below zero is a bust.
BullsEye Pro applies these rules automatically – switch double out on or off in the game setup.
Count-Up rules
- Every player starts at 0 and the score of each turn is added.
- The game lasts a fixed number of turns (1–50 in BullsEye Pro).
- The highest total after the last turn wins the leg. There are no busts and no doubles needed.
- Count-Up is ideal for scoring practice and for mixed-level groups.
Legs, sets & who starts
- Leg: one game, e.g. from 501 down to zero.
- Match: usually played as first to N legs (or best of an odd number of legs).
- Set: in professional events legs are grouped into sets, e.g. first to 3 legs wins a set.
- Who starts: decided by a throw for the bull or a coin toss, then alternating each leg. BullsEye Pro rotates the starting player automatically.
Checkout basics
- A checkout is the combination of darts that finishes a leg.
- The highest checkout is 170: T20 · T20 · Bull.
- Bogey numbers cannot be finished with three darts: 169, 168, 166, 165, 163, 162 and 159.
- Popular finishing doubles are D20 (40), D16 (32) and D8 (16) – 32 can be halved again and again after a missed double.
See every finish from 170 to 2 in the darts checkout chart.
Darts glossary
- Oche
- The throw line behind which players must stand (pronounced “ockey”).
- Leg
- A single game, e.g. 501 down to zero.
- Set
- A group of legs used in professional formats.
- Bust
- An invalid turn that is cancelled because the score went too low.
- Checkout / out
- The dart or darts that finish a leg.
- Ton
- A turn of 100 or more; “ton-80” means the maximum 180.
- Bogey number
- A score that cannot be checked out with three darts, e.g. 169.
- Double in
- A variant where scoring only starts after hitting a double.
- Bullseye
- The inner bull worth 50; the outer bull is worth 25.
- 3-dart average
- Average points scored per turn of three darts.
Official sources
Detailed professional rulebooks from the world governing bodies: