Dart rules & setup

Official measurements and gameplay basics based on professional tournament standards – everything you need to play 501, 301 and Count-Up.

Official setup

  • Board height: 1.73 m (5 ft 8 in) from the floor to the centre of the bullseye.
  • Throwing distance: 2.37 m (7 ft 9¼ in) from the face of the board to the back of the oche (throw line).
  • Diagonal distance: approx. 2.93 m (9 ft 7⅜ in) from the bullseye to the back of the oche.
  • Lighting: bright, even front lighting with no shadows on the board.

How scoring works

  • The board has 20 numbered segments worth 1 to 20 points.
  • The thin outer ring scores double the segment, the thin inner ring scores treble (triple).
  • The outer bull (green) is worth 25; the inner bull / bullseye (red) is worth 50 and counts as a double.
  • Each turn is three darts. The highest possible turn is 180 (three treble 20s).
  • A dart only scores if it stays in the board; bounce-outs and darts that miss score zero.

501 & 301 rules

  • Every player starts with 501 points (or 301 for a shorter game).
  • Players take turns throwing three darts; the total is subtracted from the remaining score.
  • The first player to reach exactly zero wins the leg.
  • The player who throws first usually alternates from leg to leg.

Double out & bust

In standard 501 the leg must be finished with a double – the outer ring or the bullseye.

  • Double out: the final dart must land in a double or the bullseye (50).
  • Bust: the turn is void if the score goes below zero, lands on exactly 1, or reaches zero without a double. The score goes back to what it was at the start of the turn.
  • Straight out: a casual variant where any dart can finish; only going below zero is a bust.

BullsEye Pro applies these rules automatically – switch double out on or off in the game setup.

Count-Up rules

  • Every player starts at 0 and the score of each turn is added.
  • The game lasts a fixed number of turns (1–50 in BullsEye Pro).
  • The highest total after the last turn wins the leg. There are no busts and no doubles needed.
  • Count-Up is ideal for scoring practice and for mixed-level groups.

Legs, sets & who starts

  • Leg: one game, e.g. from 501 down to zero.
  • Match: usually played as first to N legs (or best of an odd number of legs).
  • Set: in professional events legs are grouped into sets, e.g. first to 3 legs wins a set.
  • Who starts: decided by a throw for the bull or a coin toss, then alternating each leg. BullsEye Pro rotates the starting player automatically.

Checkout basics

  • A checkout is the combination of darts that finishes a leg.
  • The highest checkout is 170: T20 · T20 · Bull.
  • Bogey numbers cannot be finished with three darts: 169, 168, 166, 165, 163, 162 and 159.
  • Popular finishing doubles are D20 (40), D16 (32) and D8 (16) – 32 can be halved again and again after a missed double.

See every finish from 170 to 2 in the darts checkout chart.

Darts glossary

Oche
The throw line behind which players must stand (pronounced “ockey”).
Leg
A single game, e.g. 501 down to zero.
Set
A group of legs used in professional formats.
Bust
An invalid turn that is cancelled because the score went too low.
Checkout / out
The dart or darts that finish a leg.
Ton
A turn of 100 or more; “ton-80” means the maximum 180.
Bogey number
A score that cannot be checked out with three darts, e.g. 169.
Double in
A variant where scoring only starts after hitting a double.
Bullseye
The inner bull worth 50; the outer bull is worth 25.
3-dart average
Average points scored per turn of three darts.

Official sources

Detailed professional rulebooks from the world governing bodies: